Search results for "Computer support"

showing 10 items of 10 documents

Collaborative Activities and Methods

2016

Having described the context for collaborative activities (in Chap. 1), and reviewed the basic aspects of computer supported decision-making activities (in Chap. 2), we will present in this section several specific methods used in collaborative decision making. The methods and techniques presented in the chapter are independent of the information technologies upon they are instantiated.

Computer sciencebusiness.industrySection (typography)Information technologyPlurality ruleContext (language use)02 engineering and technologyCondorcet methodData scienceGroup decision-makingComputer supported020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingbusinessSocial choice theory
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Experiences from global e-collaboration: Contextual influences on technology adoption and use

2005

The article presents a cross-case comparison of experiences from organizational adoption and use of e-collaboration technologies in two large global companies. Challenges in the global implementation process were found to increase with the organizational and geographical scope of the implementation, level of autonomy in the adoption process, cultural diversity, technological heterogeneity, and level of work process support embedded in the system. Alignment with existing collaborative work practices resulted in faster adoption of the technological solution. Highly competitive conditions restricted the resources available for training and experience transfer between projects. Clients’ prefere…

Electronic communitiesGroupwareData communication systemsTelecommunication networksComputer supported cooperative workInformation technologyManagement information systemsUsability engineering
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How is the problem solving process of a paper machine in Indonesia progressing?

2002

EngineeringPaper machinebusiness.product_categoryManagement sciencebusiness.industryProcess (engineering)Computer supportGeneral MedicinebusinessSoftware engineeringStorytellingACM SIGGROUP Bulletin
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Computer-supported collaboration in a scripted 3-D game environment

2005

The particular focus of this paper is on scripting collaboration in a 3-D virtual game environment intended to make learning more effective, but also take into account the risk of over-scripting learning. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. This study attempts to find out whether the features of 3-D games can be used to create meaningful scripted collaborative learning environments. The results indicated that scripting persuaded student teams to enter into collaboration, but the actual processes varied.

Focus (computing)MultimediaScripting languageComputer scienceHuman–computer interactionComputer supported collaborationVirtual gameCollaborative learningcomputer.software_genrecomputerProceedings of the 2005 conference on Computer support for collaborative learning learning 2005: the next 10 years! - CSCL '05
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The polycontextual nature of computer-supported learning – theoretical and methodological perspectives

2003

This article discusses some theoretical and methodological problems and issues in the study of computer-supported learning activities with special reference to a discourse perspective in research. Special emphasis is laid on finding ways to reach the participant perspective in computer-supported collaborative learning projects, which are by nature polycontextual. By this term we refer to the diverse scenes and situations of learning activities that computer-supported learning involves. We will also address the issue of making claims on effective pedagogies, leaning on the theory of discourse as situated and constructive, which again sets special requirements on what kinds of assumptions and…

Linguistics and LanguageManagement scienceComputer supported learningPerspective (graphical)Collaborative learningConstructiveLanguage and LinguisticsComputer Science ApplicationsEducationEpistemologySituatedMeaning-makingNormativeSociologyReCALL
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Open educational resources repositories literature review – Towards a comprehensive quality approaches framework

2015

Display Omitted A comprehensive literature review on learning object repositories (LOR) quality approaches.Most cited quality approaches are "peer reviews" and "recommendation systems".User-generated, collaborative, quality instruments are favored for their sustainability.Main result is a Quality approach framework for LOR design. Today, Open Educational Resources (OER) are commonly stored, used, adapted, remixed and shared within Learning object repositories (LORs) which have recently started expanding their design to support collaborative teaching and learning. As numbers of OER available freely keep on growing, many LORs struggle to find sustainable business models and get the users' att…

Literature reviewSustainable business modelslaadunvarmistusKnowledge managementbusiness.industryComputer sciencemedia_common.quotation_subjectLearning objectCollaborative learningRecommender systemComputer supported collaborative learningOpen educational resourcesCollaborative learning environmentsavoimet oppimateriaalitHuman-Computer InteractionArts and Humanities (miscellaneous)Learning object repositoriesComputer-supported collaborative learningQuality (business)businessQuality assuranceGeneral Psychologymedia_commonComputers in Human Behavior
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What does computer support for cooperative work mean? a structurational analysis of computer supported cooperative work

1992

Abstract Technical developments in electronic communication and computing coupled with new understanding of relationships between computers and work processes has given impetus to a significant amount of research in the area of Computer Supported Cooperative Work (CSCW). Much of this work, however, lacks strong theoretical foundations, and there is no clear definition of CSCW, the major research questions of the field, or appropriate strategies for research. In this paper we suggest Giddens' theory of structuration as a conceptual foundation for CSCW research and propose a formal definition for CSCW. We conclude by discussing seven implications of the framework for future research into: (a)…

Organizational Behavior and Human Resource ManagementEngineeringKnowledge managementbusiness.industryComputer supportStructuration theoryLibrary and Information SciencesField (computer science)Management Information SystemsSoftwareWork (electrical)Management of Technology and InnovationComputer-supported cooperative workOrganizational structurebusinessInformation SystemsCooperative workAccounting, Management and Information Technologies
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The Flow-Volume-Measurement in Computer-Supported Lung Function Analysis

1982

For some years computers have been applied more and more in pulmonary function laboratories. On the one hand the medico-technical industry could connect older diagnostic systems with new calculators, on the other hand completely computerised lung function desks have been developed.

Vital capacitymedicine.medical_specialtybusiness.industryDiagnostic systemmedicine.diseaseObstructive lung diseaseComputer supportedPulmonary function testingFlow (mathematics)Volume measurementInternal medicinemedicineCardiologybusinessLung function
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Computer-Supported Collaboration Scripts

2009

World Wide WebScripting languageComputer supported collaborationcomputer.software_genrePsychologycomputer
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Cross-Device Augmented Reality Annotations Method for Asynchronous Collaboration in Unprepared Environments

2021

Augmented Reality (AR) annotations are a powerful way of communication when collaborators cannot be present at the same time in a given environment. However, this situation presents several challenges, for example: how to record the AR annotations for later consumption, how to align virtual and real world in unprepared environments or how to offer the annotations to users with different AR devices. In this paper we present a cross-device AR annotation method that allows users to create and display annotations asynchronously in environments without the need for prior preparation (AR markers, point cloud capture, etc.). This is achieved through an easy user-assisted calibration process and a …

computer supported collaborative workuser-centered evaluationhuman–computer interactionannotationsInformation technologyT58.5-58.64augmented reality; annotations; computer supported collaborative work; user-centered evaluation; human–computer interactionaugmented realityInformation SystemsInformation
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